The Work of Shigeru Miyomoto
| "I had to draw this character on a very small scale of 16 dots X 16 dots, so the challenge was to actually draw a human being under these conditions. So I had to do things efficiently. First, I said, we have to make his face and nose big, so people would realize that this was a person; meaning that its body would become smaller. Now to make it look as if he were running, we should make his arms move; meaning that he should be wearing something like overalls, and we should change the colors on the sleeves and the body. And then I started to think that this guy looked Italian, while all of this was going on...You need to have a moustache to make his nose visible. It is also convenient, as you don't have to draw the mouth if you draw the moustache." |
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"I did everything from the screen colors to the font of the numbers." "I personally kept thinking `this is not enough, this is not enough.` The producer in charge of the development division 1 at Nintendo came up and said `it's not going to be enough if you keep on thinking just about it`, and it kind of lightened the weight off of my shoulders." |
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| "The important protocol I learned by creating arcade games was to make games with simple rules; games that even people that are not playing it can enjoy, games that are obvious. The people playing the game should be able to make sense of the rules; why was the game over, or why a certain move was a mistake. I still put a lot of weight on making rules that are easy to understand." | ![]() |